Augmented Reality (AR) is the product of using technology to superimpose the sounds, pictures, and text of knowledge on the world we see. It is an immersive experience of a real-world environment where the real-world artifacts are augmented by computer-generated perceptual knowledge, often through multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory modes. This is very distinct from virtual reality (VR). The future of augmented reality in our standard of living lies largely within the hands of the AR designers and therefore the innovative companies who dream large enough to create AR experiences.
Augmented reality (AR) applies to two concepts which are essentially synonymous: mixed reality and computer-mediated reality. AR is often viewed as a kind of futuristic technology, but there has been a kind of it there for years. For example, in many fighter aircraft the heads-up displays as far back as the 1990s would provide details about the aircraft’s altitude, direction, and distance, and just a few years later they could provide the objects were targets in the field of view.
The primary value of augmented reality (AR) is that the manner within which components of the digital world blends into somebody’s perception of the real world, not as a straightforward display of knowledge, but through the combination of immersive sensations, which are perceived as natural parts of an environment. Over the last decade, different laboratories and companies have developed devices that give us an augmented reality. Many companies currently use AR technology to add to their customer-interaction operations, but many more practical applications will be created by the potential of augmented reality in our daily lives.
In 2013, Google launched Google Glass, changing Augmented Reality to a wearable interface; in this case, glasses. It shows through a small projector on the user’s lens panel and responds to voice commands, overlaying pictures, videos, and sounds on the panel. The first practical AR systems were invented in the early 1990s, beginning with the Virtual Fixtures system built in the U.S., which provided interactive mixed reality environments for users. Armstrong Laboratory, Air Force, in 1992.
(The AR game “Pokémon Go”)
The goal behind AR in sports broadcasting was to extend viewership by providing additional information during a game. In this scenario, AR adds 3D graphics and interactive visual elements alongside the game’s live video footage. Commercial augmented reality (AR) applications were launched for the first time in film and gaming companies. According to CNET, the AR game “Pokémon Go” became a worldwide phenomenon in 2016, with more than 100 million registered users at its height. It ended up making more than $2 billion and counting, according to Forbes.
Augmented reality ( AR) implementations subsequently spanned commercial sectors such as education, technology, medicine, and entertainment. In education, the material can be accessed by scanning or displaying an image with a mobile device, or using marker techniques that are less AR. AR will actually make learning about various realities and witnessing them liveable. In addition to these others, the medical, manufacturing, aerospace, military, automotive, and several other industries plan to influence the future of augmented reality in our daily lives.
Another common use of augmented reality (AR) in our everyday lives is during the house buying process. Researchers are developing holograms, which may take VR a step further since holograms are often seen and heard by a crowd of individuals all without delay. Augmentation techniques are usually conducted with environmental elements in real-time and in semanthetic contexts. Snapchat, Instagram, and iPhone Facetime Memoji filters are only a few of the ways users use AR every day.
The ultimate goal of augmented reality (AR) is to make a convenient and natural immersion, so there is a sense that phones and tablets will get replaced, though it is not clear what those replacements are. Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event. While the automotive and wearable AR updates are just around the corner, there will be many Augmented Reality Applications that will reach the market in the years to come, triggering new innovations in AR for gaming, entertainment, shopping, health, accessibility, and learning right up in the corporate world.